The new guidelines focus on parents' role in the care of vulnerable babies, as well as low-cost, evidence-based therapies.
Bioengineer Alison Marsden uses computer modeling skills honed on submarines to help surgeons plan the best repairs for babies' hearts.
Teens and preteens are now able to get more sleep, thanks to a new California law that pushes back school start times.
Stanford researchers are developing a faster way to match each ulcerative colitis patient with the treatment that will work best for them.
Mice that had sleep interruptions during adolescence had less interest in making new friends later on, a Stanford study shows.
Researchers discuss the impact of climate change on children and suggest its impact on their health might be more severe, compared to adults.
A study shows that some high-risk infants don't receive the necessary follow up care and there are inequities in who attends the appointments.
A preschooler's brain tumor is revealed after he hits his head at a T-ball game, allowing doctors to remove it before it caused any issues.
Stanford Medicine pediatric infectious disease researcher describes her work in childhood infectious disease and lessons from the pandemic.
Modifying traditional infant massages led to more weight gain and fewer illnesses among newborns in a Stanford-led community study in India.
Stanford researchers show that preterm infants survivorship have increased significantly between 2013 and 2018.
Research from early clinical trials of pediatric glioma patients shows that altered immune cells can fight the deadly brainstem tumor.
Creating online worlds tailored to kids' interests allowed Stanford therapists to use telehealth to motivate children with autism to talk.
Providing continuous glucose monitors to kids with new type 1 diabetes improves their blood sugar levels a year later, a Stanford study showed
A Stanford Medicine researcher discusses COVID-19 vaccination for children and why it's important for them to get the shot.
A Stanford adolescent medicine expert helped develop an educational game to reduce tobacco use in middle school and high school students.